2: the organiser of the second event asked me about games co-operatives to contact about the event, and I’m wondering if anyone knows people of interest? I linked them to a couple that I know of and will point them to this post
A near-future world dominated by global mega-corporations
Player assumes the role of a visionary leader, seeking to replace capitalism with a worker cooperative-based economic model
Objective:
Accelerate the collapse of capitalism by winning over workers and establishing worker cooperatives, creating a more equitable society
Overcome the “divide and conquer” tactics used by capitalists to keep workers disorganized and powerless
Game Mechanics:
Top-down 2D strategy game with elements of city-building, resource management, community engagement, and worker recruitment
Players establish and support worker cooperatives, transforming the economy one cooperative at a time
Winning Over Workers:
Players interact with workers from various industries, persuading them to join the cooperative movement
Employ various communication strategies, such as grassroots campaigns, social media, and public demonstrations
As more workers join the movement, a realistic network effect emerges, enhancing the player’s ability to attract additional workers
Cooperative Management:
Create and manage various types of worker cooperatives, such as manufacturing, service, and agricultural
Balance worker satisfaction, production efficiency, and community impact
Allocate resources and make strategic decisions to ensure the cooperatives’ success
Overcoming Divide and Conquer Tactics:
Players must navigate various obstacles created by capitalists, such as disinformation campaigns and economic sabotage
Strengthen worker solidarity through education, awareness campaigns, and community-building initiatives
Level Design:
Each level represents a different industry or region, with unique challenges and opportunities for establishing worker cooperatives
Levels are progressively more difficult, as capitalists become increasingly aggressive in their attempts to maintain control
Game Progression:
As players successfully establish cooperatives and win over workers, they gain influence and resources to expand the movement
The growing network effect empowers players to challenge and dismantle the capitalist system
Graphics and Sound:
Simplified, stylized graphics for easy programming and a modern aesthetic
Inspirational and uplifting soundtrack that complements the game’s theme of empowerment and solidarity
Endgame:
As the capitalist system collapses and worker cooperatives become the dominant economic model, the player’s actions lead to a more equitable society
A cinematic ending sequence illustrates the transformative impact of the cooperative movement on the lives of workers and communities
Achievements and Challenges:
Various achievements for reaching milestones, such as establishing a certain number of cooperatives or converting entire industries
Optional challenges, like completing levels within specific time limits or using limited resources, add replay value and encourage players to explore different strategies
Interesting @calummackervoy ! At fractals we’ve been exploring rpgs as both a facilitation tool and reflective practice for getting organisations to think about their futures. We’ve got a range of game design experience between the members. I don’t think we have space for game jams right now, but we’re certainly interested in game design.
You might want to contact Matteo Menapace who’s just about to launch their cooperative climate justice board game Daybreak (https://www.daybreakgame.org/). I played it the other day actually, it’s brilliant. We’re going to have an in-person event about it (and possibly other cooperative games) at SPACE4 in July! If you’re interested in learning more or being part of the event do get in touch with me at natasha@outlandish.com
Alan Paull, who used to be a partner in Cetis LLP, now does board games: physical not electronic I believe. I don’t know if he’ll be interested or not. https://www.linkedin.com/in/alan-paull-b30a614/
Thanks! Posted there, think it’s waiting for approval. The format for the London jam is on an arcade machine
I’m fairly active in the Fuz hackerspace in Paris, if it’s ever interesting or useful. It made me think I should post about Chaos Communication Camp, so will do that now!